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LA SARRAZ, captured and rendered as a Gaussian splat
WASCAPE

Go to a real place.In a browser tab.

Stage 01 / 11

LA SARRAZ

Switzerland46.6580°N 6.5103°E

Start walking
LA SARRAZ, captured
WASCAPE
SwitzerlandLA SARRAZ46.6580°N 6.5103°E

LA SARRAZ

You were here.
Now you’re there.

Go there

Free. No download, no sign-up.

11 places, live now

You can stand in all of them.

Not a photo, not a video, not a world built by hand. Captured exactly as it looks, at its real coordinate.

drive

Real vehicle physics, colliding with the walls the scan found.

walk

Eye height, down lanes too narrow and too stepped for a car.

ride

A bicycle: power against gravity, so it runs away downhill.

fly

A drone that holds its height as the street climbs beneath it.

11 places, 8 countries

Every place

Every surface is a measurement, not a guess.

You are standing in it, at eye height.

Millions of Gaussian splats, drawn as you move.

Every place is a level. Drive it, walk it, fly it.

No download. No install. A browser tab.

See a full lap

Watch the drive.

A full lap at speed, recorded in the engine.

a recorded lap. the live one is one tap away
who it’s for

One engine.
Pointed at your place.

The same engine, aimed at real jobs rather than a demo looking for a use.

  • 01Automotive
  • 02Real estate & venues
  • 03Tourism & places
  • 04Games & simulation
See what it does for eachOwn a place people should drive?License it
The other half of the loop

Don’t just drive them. Make them.

Every scene here starts in Wascape Studio. Bring a video, a photo set or a scan; clean it, frame it, export it. Editing runs in your browser.

studio·footage timeline
Drop in a phone video, a 360 or a photo set. Trim the clip and mask the subject out of it, frame by frame or across the whole take.
Drop in a phone video, a 360 or a photo set. Trim the clip and mask the subject out of it, frame by frame or across the whole take.
studio·splat editor
Clean the floaters, level the ground, grade the colour, then export a .ply or .splat the engine can stream and drive.
Clean the floaters, level the ground, grade the colour, then export a .ply or .splat the engine can stream and drive.
video, photos, or 360 inor bring a .ply from Luma, Polycam, or KIRIbox, lasso, polygon, sphere, brushmove, rotate, scale, bakefloater removal, object maskingexport .compressed.ply, .ply, or .splat
Open the Studio

Free to try · best on desktop

  1. 01

    Capture

    Shoot a real place. A walk-through on a phone, or a pass with a drone.

  2. 02

    Reconstruct

    Footage becomes a photoreal 3D world that keeps the real light of the place.

  3. 03

    Drive

    It streams into a browser tab and you drive it. No download, no install.

What you bring home

Keep a piece of every place.

Every place you visit leaves you something to keep. In the Wascape Market players buy, sell and trade them. The demo is open now.

market·listings
Every place you visit leaves you something: a postcard, a stamp, a film stock. Browse what other players are selling, by place or by kind.
Every place you visit leaves you something: a postcard, a stamp, a film stock. Browse what other players are selling, by place or by kind.
market·price history
Each item keeps its own price history, with the open offers to buy and to sell side by side.
Each item keeps its own price history, with the open offers to buy and to sell side by side.
postcards, stamps, film stocks, liveriesa postcard for every place you visitbuy now, or place a buy orderprice history for every itemtrade offers between playersplayer-made scans, sold as licences
Try the market demo

A demo: shared accounts and play money. Nothing costs or pays anything.

For brands

Your ad on the real streets players walk.

Wascape places are 3D scans of real streets. We measure their blank walls and signs, and brands put an image or video ad on them. The ad manager demo is open now.

ads·the street
The same street twice: the walls we measured, then with an ad on them, in true perspective.
The same street twice: the walls we measured, then with an ad on them, in true perspective.
ads·create a campaign
Pick the places and the spaces, write the ad or upload a video, and see it inside the place as you type.
Pick the places and the spaces, write the ad or upload a video, and see it inside the place as you type.
in-world billboards, image or videosponsored postcardsbranded film stocksMarket bannerstarget by place, audience and time of daywalls measured in metres on the scan
Try the ad manager demo

A demo: a sample advertiser with made-up numbers. No ad runs and nothing is charged.

Artificial intelligence, next.

Four places a model goes here, and what each one has to beat. None of them is built yet.

Pixels

Render fewer, rebuild the rest. The upsampler is already here and has no network in it at all. Putting one in is the next step, and it is the strand with real numbers behind it rather than an intention.

has to beat

Half resolution measures 34.3 dB against the full picture, where stretching the small one gets 32.0. DLSS 5 is the bar.

Repair

A capture arrives with floaters, holes, and splats hundreds of metres wide. A model that finds those and drops them before a place ships is the real fix. Today a size ceiling in the renderer hides them, which is a bandage over the data.

has to beat

Three of the eleven places here carried a splat up to 974 metres across. The eight that read sharp never exceed 13 metres.

Light

A photograph carries the light it was taken in. Teaching it to answer to light it never saw is the biggest thing being worked on, and the part a model is likeliest to do better than a formula.

has to beat

A lamp has to light the real brick and throw a shadow that survives being put next to the photograph.

What was never captured

Around a corner the scan never turned, behind a wall it never passed, past the edge of the walk. Inventing that is the furthest from anything built here.

has to beat

The only strand with no date on it, and the one that has to look like the capture rather than like a model.

None of this is in the build yet. The above is the direction, and the log says the day each piece lands.

One engine: go there, or make it

Go to one. Or build your own.

Go to one

On foot, by bicycle, under a drone, or behind the wheel. Pick a place and go.

Build one

Turn your own video, or a scan you already have, into a drivable scene in Wascape Studio.

Free to play, right now · no install · no sign-up

One email when there's a new place worth driving. No spam.

Proof, not a pitch deck

The capture pipeline, the streaming engine, and 11 live places, from La Sarraz to Aix-en-Provence, by one founder. No borrowed logos. The clip above is a recording, but the proof is that you can go there yourself, live, on your own hardware. Who’s behind it

Eleven places, as they are

This is what it looks like.

Every capture in the build, photographed by the renderer that draws it.

475 million splats across every level of detail

LA SARRAZ, captured
SwitzerlandLA SARRAZ

The castle above this town hosted the 1929 congress of independent cinema, which drew Eisenstein to a Swiss hillside for a week.

historic hilltop town, narrow streets

all levels
65.87M splats
ways in
drive, walk, ride, fly
46.6580°N 6.5103°Ewalk it
LUDLOW SQUARE, captured
EnglandLUDLOW SQUARE

A Norman castle town on the Welsh border, with several hundred listed buildings still standing inside the old street plan.

outdoor square, paved, open driving

all levels
8.83M splats
ways in
drive, walk, ride, fly
52.3680°N 2.7202°Wdrive it
LA FILATURE, captured
SwitzerlandLA FILATURE

A filature is a spinning mill, and this yard is the industrial half of the same town as La Sarraz.

old mill yard, cobbles and outbuildings

all levels
32.77M splats
ways in
drive, walk, ride, fly
Switzerlandwalk it
AIX-EN-PROVENCE, captured
FranceAIX-EN-PROVENCE

Founded by the Romans as Aquae Sextiae for its hot springs, and later the town Cezanne painted from in every direction.

historic centre, narrow streets

all levels
27.72M splats
ways in
drive, walk, ride, fly
43.5297°N 5.4474°Ewalk it
LOURMARIN, captured
FranceLOURMARIN

Albert Camus bought a house in this village and is buried in its cemetery, a few streets from where the capture walks.

village in the Luberon, tight lanes

all levels
29.41M splats
ways in
drive, walk, ride, fly
43.7645°N 5.3628°Ewalk it
TÜBINGEN MARKTPLATZ, captured
GermanyTÜBINGEN MARKTPLATZ

Hegel, Holderlin and Schelling shared a room at the seminary here as students, a short walk from this square.

market square, open paving, half-timbered façades

all levels
51.83M splats
ways in
drive, walk, ride, fly
48.5216°N 9.0576°Edrive it
AACHEN DOMPLATZ, captured
GermanyAACHEN DOMPLATZ

Charlemagne built his palace chapel here, and German kings were crowned in it for six hundred years.

cathedral square, open paving, tall stone

all levels
29.19M splats
ways in
drive, walk, ride, fly
50.7746°N 6.0839°Edrive it
MUGGIA, captured
ItalyMUGGIA

A Venetian-looking harbour town on the Istrian coast, and the piece of that coast that stayed on the Italian side of the border.

harbour town, stone alleys, a hillside of lanes

all levels
66.00M splats
ways in
walk, fly
45.6042°N 13.7672°Ewalk it
OLSZTYN OKOPOWA, captured
PolandOLSZTYN OKOPOWA

Copernicus administered the region from the castle here, and saw to its fortifications, in the years around 1520.

street corridor, paved, tenement façades

all levels
46.31M splats
ways in
drive, walk, ride, fly
Polanddrive it
LISBON RUA DO CARMO, captured
PortugalLISBON RUA DO CARMO

Rebuilt on the grid Lisbon adopted after the 1755 earthquake, which is why the downtown streets run straight where the older city does not.

street corridor, paved, steep grade

all levels
27.73M splats
ways in
drive, walk, ride, fly
Portugaldrive it
PERRY ROAD, captured
JapanPERRY ROAD

Named for Commodore Perry, who walked up it to the temple where the 1854 treaty opening Japan to American ships was signed.

canal street, Izu Shimoda, paved and walled

all levels
89.84M splats
ways in
drive, walk, ride, fly
34.6716°N 138.9449°Ewalk it

Places01 / 10

You can stand in all of them.

Not a photo, not a video, not a world built by hand. Every one was captured exactly as it looks, at its real coordinate. Press one to go there.

Eye height, down lanes too narrow and too stepped for a car.

11 places · 8 countries

Every place

Plain English02 / 10

A photo you can move through.

A WASCAPE scene is the real world captured as millions of tiny points in 3D space. Instead of looking at a picture, you move through it. The technical name is Gaussian splatting, a brand-new way to capture reality. You don’t need to know that to move through it.

Wascapevs a 360° photo
  • Go anywhere. The camera is yours to move.

    You’re locked to the spot the camera stood.

  • Real points in real 3D space, with real depth.

    A flat image wrapped around you.

  • Drive it live, with your own inputs, in real time.

    Press play and watch a fixed clip.

  • The world is solid. You collide with it and roll on it.

    Nothing is solid; you can’t touch it.

In seconds, not minutes

0sec

From a cold link to your hands on the wheel. Every drive after that loads in under two seconds.

Wascape · a browser tab8 s
A native game30 min

Download, install, then patch. All before you see the first frame. Illustrative.

Streamed so far

475 million splats across every level of detail

splats across every level of detail of 11 real places, streamed to your browser on demand.

real places, 8 countries
11
ways in: drive, walk, ride, fly
42
installs, plugins, stores
0

Pipeline03 / 10

Shot on video. Driven in a browser.

  1. 01

    Capture

    Shoot a real place. A walk-through on a phone, or a pass with a drone.

  2. 02

    Reconstruct

    Footage becomes a photoreal 3D world that keeps the real light of the place.

  3. 03

    Drive

    It streams into a browser tab and you drive it. No download, no install.

See how it works

The lap04 / 10

Watch the drive.

A recorded run at speed, through a place that exists. Then go there yourself.

a recorded lap. the live one is one tap away

Who it’s for05 / 10

One engine.
Pointed at your place.

The same capture-to-drive engine, aimed at real jobs, not a tech demo looking for a use.

  • 01

    Automotive

    Test-drive on a real street

  • 02

    Real estate & venues

    Tour a space before the visit

  • 03

    Tourism & places

    Drive the trip before they book

  • 04

    Games & simulation

    Real locations as levels

What it does for eachOwn a place people should drive?License it

Studio06 / 10

Don’t just drive them. Make them.

The scenes you drive here start their life in Wascape Studio, the editor that feeds the engine. Bring a video, a photo set, or a scan you already have, then clean it, frame it, and export the exact format the engine streams. Editing runs in your browser; the heavy training runs on your own GPU or a cloud box you point it at.

studio·footage timeline
Drop in a phone video, a 360 or a photo set. Trim the clip and mask the subject out of it, frame by frame or across the whole take.
Drop in a phone video, a 360 or a photo set. Trim the clip and mask the subject out of it, frame by frame or across the whole take.
studio·splat editor
Clean the floaters, level the ground, grade the colour, then export a .ply or .splat the engine can stream and drive.
Clean the floaters, level the ground, grade the colour, then export a .ply or .splat the engine can stream and drive.
  • video, photos, or 360 in
  • or bring a .ply from Luma, Polycam, or KIRI
  • box, lasso, polygon, sphere, brush
  • move, rotate, scale, bake
  • floater removal, object masking
  • export .compressed.ply, .ply, or .splat
Open the Studio

Free to try · best on desktop

Market07 / 10

Keep a piece of every place.

Every place you visit leaves you something to keep. In the Wascape Market players buy, sell and trade them. The demo is open now.

market·listings
Every place you visit leaves you something: a postcard, a stamp, a film stock. Browse what other players are selling, by place or by kind.
Every place you visit leaves you something: a postcard, a stamp, a film stock. Browse what other players are selling, by place or by kind.
market·price history
Each item keeps its own price history, with the open offers to buy and to sell side by side.
Each item keeps its own price history, with the open offers to buy and to sell side by side.
  • postcards, stamps, film stocks, liveries
  • a postcard for every place you visit
  • buy now, or place a buy order
  • price history for every item
  • trade offers between players
  • player-made scans, sold as licences
Try the market demo

A demo: shared accounts and play money. Nothing costs or pays anything.

Ads08 / 10

Your ad on the real streets players walk.

Wascape places are 3D scans of real streets. We measure their blank walls and signs, and brands put an image or video ad on them. The ad manager demo is open now.

ads·the street
The same street twice: the walls we measured, then with an ad on them, in true perspective.
The same street twice: the walls we measured, then with an ad on them, in true perspective.
ads·create a campaign
Pick the places and the spaces, write the ad or upload a video, and see it inside the place as you type.
Pick the places and the spaces, write the ad or upload a video, and see it inside the place as you type.
  • in-world billboards, image or video
  • sponsored postcards
  • branded film stocks
  • Market banners
  • target by place, audience and time of day
  • walls measured in metres on the scan
Try the ad manager demo

A demo: a sample advertiser with made-up numbers. No ad runs and nothing is charged.

09 / 10

Artificial intelligence, next.

Four places a model goes here, and what each one has to beat. None of them is built yet.

  • Pixels

    Render fewer, rebuild the rest. The upsampler is already here and has no network in it at all. Putting one in is the next step, and it is the strand with real numbers behind it rather than an intention.

  • Repair

    A capture arrives with floaters, holes, and splats hundreds of metres wide. A model that finds those and drops them before a place ships is the real fix. Today a size ceiling in the renderer hides them, which is a bandage over the data.

  • Light

    A photograph carries the light it was taken in. Teaching it to answer to light it never saw is the biggest thing being worked on, and the part a model is likeliest to do better than a formula.

  • What was never captured

    Around a corner the scan never turned, behind a wall it never passed, past the edge of the walk. Inventing that is the furthest from anything built here.

None of this is in the build yet. The above is the direction, and the log says the day each piece lands.

▶Go there or make it

Go to one. Or build your own.

Go to one

Real places, in your browser. On foot, on a bicycle, under a drone, or behind the wheel.

Walk a townor drive the square

Build one

Turn your own video, or a scan you already have, into a drivable scene in Wascape Studio.

Open the Studio

Free to play, right now · no install · no sign-up

One email when there's a new place worth driving. No spam.

Proof, not a pitch deck

Built solo. The capture pipeline, the streaming engine, and 11 live places, from La Sarraz to Aix-en-Provence, by one founder. No borrowed logos. The clip above is a recording, but the proof is that you can go there yourself, live, on your own hardware.

Who’s behind it
Start